====== Land and resources ====== Land produces raw goods. The owner picks which good a parcel grows; the default is marked. Yields are units per hectare per minute. ^ Land type ^ Goods ^ | Farmland | [[goods:wheat|Wheat]] 0.5 (default), [[goods:hops|Hops]] 0.35, [[goods:vegetables|Vegetables]] 0.6, [[goods:grapes|Grapes]] 0.4 | | Allotments | [[goods:vegetables|Vegetables]] 0.5 (default), [[goods:fruit|Fruit]] 0.4 | | Meadow | [[goods:milk|Milk]] 0.4 (default), [[goods:wool|Wool]] 0.3 | | Grassland | [[goods:milk|Milk]] 0.3 (default), [[goods:wool|Wool]] 0.2 | | Forest | [[goods:timber|Timber]] 0.3 (default) | | Vineyard | [[goods:grapes|Grapes]] 0.6 (default) | | Orchard | [[goods:fruit|Fruit]] 0.5 (default), [[goods:grapes|Grapes]] 0.3 | | Heath | [[goods:stone|Stone]] 0.3 (default), [[goods:sand|Sand]] 0.4 | | Quarry | [[goods:stone|Stone]] 0.5 (default), [[goods:clay|Clay]] 0.5, [[goods:sand|Sand]] 0.6, [[goods:ore|Ore]] 0.25 | | Wetland | [[goods:clay|Clay]] 0.4 (default), [[goods:sand|Sand]] 0.3 | | Sand | [[goods:sand|Sand]] 0.7 (default), [[goods:clay|Clay]] 0.3 | | Bare rock | [[goods:stone|Stone]] 0.5 (default), [[goods:ore|Ore]] 0.3 | ===== Buildings ===== Some buildings produce raw goods themselves, in units per minute. ^ Building ^ Goods ^ | Harbour | [[goods:fish|Fish]] 0.8 (default) | ---- //Data as of 2026-09-30, generated from the game. If a number here differs from the game, the game is right.//