Land produces raw goods. The owner picks which good a parcel grows; the default is marked. Yields are units per hectare per minute.
| Land type | Goods |
|---|---|
| Farmland | Wheat 0.5 (default), Hops 0.35, Vegetables 0.6, Grapes 0.4 |
| Allotments | Vegetables 0.5 (default), Fruit 0.4 |
| Meadow | Milk 0.4 (default), Wool 0.3 |
| Grassland | Milk 0.3 (default), Wool 0.2 |
| Forest | Timber 0.3 (default) |
| Vineyard | Grapes 0.6 (default) |
| Orchard | Fruit 0.5 (default), Grapes 0.3 |
| Heath | Stone 0.3 (default), Sand 0.4 |
| Quarry | Stone 0.5 (default), Clay 0.5, Sand 0.6, Ore 0.25 |
| Wetland | Clay 0.4 (default), Sand 0.3 |
| Sand | Sand 0.7 (default), Clay 0.3 |
| Bare rock | Stone 0.5 (default), Ore 0.3 |
Some buildings produce raw goods themselves, in units per minute.
| Building | Goods |
|---|---|
| Harbour | Fish 0.8 (default) |
Data as of 2026-09-30, generated from the game. If a number here differs from the game, the game is right.