Research

Each research is done once. You pay when you start it, the effect begins when the time is up, and it stays for good. One research runs at a time at first; the Research lab and the Board of trade add slots. Some researches exclude each other, and keystone researches need two branches.

Branch Covers Researches
Agriculture land and crops 8
Industry production 8
Logistics transport 10
Trade prices and fees 9
Property rent and space 10
Corporate money and staff 10

Data as of 2026-09-30, generated from the game. If a number here differs from the game, the game is right.