research
Research
Each research is done once. You pay when you start it, the effect begins when the time is up, and it stays for good. One research runs at a time at first; the Research lab and the Board of trade add slots. Some researches exclude each other, and keystone researches need two branches.
| Branch | Covers | Researches |
|---|---|---|
| Agriculture | land and crops | 8 |
| Industry | production | 8 |
| Logistics | transport | 10 |
| Trade | prices and fees | 9 |
| Property | rent and space | 10 |
| Corporate | money and staff | 10 |
Data as of 2026-09-30, generated from the game. If a number here differs from the game, the game is right.
research.txt · Last modified: by 127.0.0.1
